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Upper Torso And Face

This work was done from start to end in 12 days.
I reused some of models as starting point (base meshes of head and hands) for sculpting and retopology to save some time. I started in Marvelous designer, polished and sculpted details in ZBrush, retopology in Maya, hair textures rendered with Xgen, hi poly baked in Marmoset Toolbag, textured with Substance Painter (head - 1k map, torso 2k map, hairs+brow 1k map) and PBR screenshots from Unreal Engine 4.