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David Vacek
David Vacek
Character Artist
Brno, Czech Republic

3D artist, game developer, movie enthusiast, with classical art background blended with technical skills.

Opportunity to work at various positions in games and motion picture industry led me to broader understanding of many production processes, including large environments, animation, lighting, rendering, rigging, post-production and characters. Character art is what truly fulfills me, motivates me and pushing forward in my artistic journey.

Skills

Characters3D Modeling / SculptingTexturingRenderingRigging / SkinningGame ArtGame DevelopmentPost-ProductionDigital Painting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
MoI3D
MoI3D
3ds Max
3ds Max
Houdini
Houdini
Marvelous Designer
Marvelous Designer
R3DS Wrap
R3DS Wrap
RizomUV
RizomUV
Octane Render
Octane Render
Arnold
Arnold
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Corel Painter
Corel Painter
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Metashape
Metashape
Mari
Mari

Productions

    • Video Game
      Mafia: The Old Country
    • Year
      2025
    • Role
      Associate Principal Character Artist
    • Company
      Hangar 13 Games
    • Video Game
      TopSpin 2K25
    • Year
      2024
    • Role
      Associate Principal Character Artist
    • Company
      Hangar 13 Games
    • Video Game
      Mafia Definitive Edition
    • Year
      2020
    • Role
      Senior character artist
    • Company
      Hangar 13 Games
    • Video Game
      Vigor
    • Year
      2019
    • Role
      Character Artist
    • Company
      Bohemia Interactive
    • Video Game
      Mafia III
    • Year
      2016
    • Role
      Environment Artist
    • Company
      2K Czech

Experience

  • Associate Principal Character Artist at Hangar 13 Games
    Brno, CZ
    December 2023 - August 2026

  • Associate Lead Character Artist at Hangar 13 Games
    Brno
    June 2021 - December 2023

  • Senior Character Artist at Hangar 13 Games
    Brno, Czech Republic
    June 2019 - June 2021

  • Character Artist at Bohemia Interactive
    Brno, Czech Republic
    June 2016 - May 2019

  • CG Generalist at Universal Production Partners
    Prague, Czech Republic
    November 2014 - May 2016

    Worked on commercials for international and local (Czech) clients. UPP is bigger post production studio for film and commercials. I had chance to do variety CG disciplines like 3d modeling / sculpting, texturing, lighting, rendering, rigging, animation and there was also possibility to create 2d concepts for clients. I've worked in friendly environment with experienced team of artists full of positive attitude and good will.

  • 3D Generalist / Rigging Artist at DPost Prague
    Prague, Czech Republic
    June 2014 - August 2014

    Worked on two commercial spots for Danone as character rigger and rendering artist.

  • 3D Environment Artist at 2K Czech
    Brno, Czech Republic
    March 2012 - February 2014

    3D Environment Artist for open world AAA Game Mafia III (pre-production).