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In Game Character Prototype - Bohemia Interactive

Part of my work at Bohemia Interactive. This is a realtime character I modeled, textured and shaded in UE4 and Marmoset Toolbag with the purpose of prototyping our character pipeline.

Marmoset Toolbag links:
Dry version:
http://davidvacek.net/marmoset/david-vacek-recruit-character-dry.html

Wet version:
http://davidvacek.net/marmoset/david-vacek-recruit-character-wet02.html