Part of my work at Bohemia Interactive. This is a realtime character I modeled, textured and shaded in UE4 and Marmoset Toolbag with the purpose of prototyping our character pipeline.
Marmoset Toolbag links:
Dry version:
http://davidvacek.net/marmoset/david-vacek-recruit-character-dry.html
Wet version:
http://davidvacek.net/marmoset/david-vacek-recruit-character-wet02.html